Tress of the Emerald Sea (The Cosmere)(13)



Nearby, Sor peered at his pocket watch, counting the seconds, his heart thumping. Gremmy mopped his head as the inspector moved down the line of kegs. Brick nudged him, trying to urge him to not look so suspicious.

Finally, the inspector listened to the last large keg. Just big enough for a girl to curl up inside, it was. The inspector listened closely, and found…nothing.

She waved for the cargo to be loaded. The three conspirators exchanged glances. Until the inspector paused and turned back. Then in a sudden motion, she kicked over the last keg.

It went thump.

Then it went ouch.

“I thought so!” the inspector said, grabbing a crowbar from the dock, then prying the keg’s top free to reveal the truth—a raven-haired young woman hiding inside, trying to sneak off the island. “Feathers as insulation!” the inspector cried. “You thought that would muffle the sounds enough to fool my ear?”

Well, after that, things went downhill at speed. “This couldn’t have been managed without help!” the inspector snapped at the dockmaster. “This couldn’t have been managed without a conspiracy!”

Poor Gremmy couldn’t take it, and started bawling right there. Brick tried to quiet him, while Sor wondered out loud if maybe he could order Gremmy to take his punishment for him.

“The king has worried about your disloyalty,” the inspector said with a sneer. “He warned me about the people of this town. He will be told of this, that you all worked together to circumvent his laws. Pay for only five kegs, Captain.”

The other five kegs were loaded onto the ship, and the ship took off toward the Emerald Sea’s Core Archipelago to deliver the ale. The inspector went with them—leaving her assistant to watch the docks—declaring she would tell the king personally of the betrayal at Diggen’s Point.

Now, you might have noticed that the young woman in the barrel was not Tress, and you might think she was actually in one of the other kegs. She was not.

Tress was not hiding in some other piece of cargo.

Tress was not hiding at all.

Tress was the inspector.





THE STOWAWAY





Tress thought she could see the real inspector arriving on the docks in the distance. A tiny irate figure who gestured in anger at the fleeing ship. She would be told that the captain had insisted on leaving without inspection. By now, Gret—the dockmaster’s daughter—would have climbed out of the hollow keg and left. There would be no other witnesses left on the Rock except for Brick, Gremmy, and Sor—whose debts had now been paid.

Just like that, Tress was free. This time, Diggen’s Point was the thing that grew smaller and smaller in the distance. Practically everything and everyone that Tress had ever known lived on that island. And soon she wouldn’t even be able to see it.

Leaving didn’t feel exciting. It felt heavy. Every child looked forward to the day when they could choose a different path from the one their parents were on. Tress sincerely hoped she hadn’t decided on one that led straight off a cliff.

But she was free. She’d escaped without a hitch. She wondered if maybe her other tasks would be accomplished with similar ease. She could wonder this because—lacking formal training in the arts—Tress had no concept of dramatic irony.

She turned her gaze to the sky. It was so blue out here, away from the mining smog. That felt immoral somehow, as if she were seeing the sky without its clothing. The air smelled…not of salt anymore, but pure and clean. And dangerous. No salt meant free spores.

Fortunately, the deck’s railing was lined with silver. And surely people wouldn’t travel the Emerald Sea if it weren’t reasonably safe. The ship’s sails billowed and shook as the vessel turned, sailors calling to one another as they worked. They’d been forced to take her; the king’s writs of purchase obligated captains to ferry government officials who required passage away from the Rock.

So the crew left Tress alone as she stood at the back of the ship, on the quarterdeck, near the wheel where the captain chatted with the helmsman. Tress wore an inspector’s uniform, with a bright red and gold coat going down past her knees. They’d stolen it the night before; it was the spare one from the inspector’s closet. Tress’s mother had altered it perfectly to appear as if it had been made for Tress. And, of course, a “mistake” on the dock register in the inspector’s room had indicated the wrong time for the Oot’s Dream to leave the Rock, so she’d shown up late.

The only things Tress had brought with her were a small bundle of clothing and a bag of cups. Her favorite among them was the fourth cup that Charlie had sent. The one with the butterfly on it. Something about the simple design struck her.

She was glad the sailors ignored her, because it was difficult to cover up how much she gawked at the green spore ocean. Tress wasn’t aware of the science of what made the ship float, but it’s actually rather interesting. Vents deep below on the ocean floor sent up bursts of air. With this agitation, the spores became as liquid. The phenomenon is possible on any world, including your own. Fluidization, it’s called. Pump air up underneath a box of sand, and you’ll see something similar to what Tress was watching.

Bubbles burst from the spores all around, making the ocean churn and undulate. It slapped the ship’s hull and flowed away, splashing, making waves. It wasn’t quite like water; it was too thick, and the tips of the waves broke apart into puffs of green spores. In fact, the sea was wrong in the way that solely something almost right can be. Familiar, yet alien. As if it were liquid’s disrespectful cousin who told inappropriate jokes at Grandma’s funeral.

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